Joystick trades: Gaming to a high-tech workforce [NZ]
Friday 18 Sep 2026
Years spent gaming may be giving some young New Zealanders an
unexpected head start in the modern trades, as automation, robotics and
digital technology transform traditional workplaces.
Industry training organisation Competenz has coined the term Joystick
Trades after hearing the same story from apprentices across the more
than 30 sectors it supports - young people who grew up gaming are
finding skills developed behind a controller increasingly relevant in
the workplace.
From advanced manufacturing and forestry to refrigeration and
signmaking, strategic thinking, problem solving, spatial reasoning,
resource management and the ability to quickly learn complex systems are
proving valuable as trades become increasingly technology-driven.
Industry training organisation Competenz’s National Manager -
Apprentices, Kevin Withell, says the organisation is seeing a natural
confidence with technology among many younger apprentices.
“It’s actually really amazing how some of these
young people are coming through, and they have, like, a natural affinity
for technology. It’s kind of like they’re hardwired.”
Two strong examples are Competenz plastics apprentices Josh Felise-Anderson and Brendan Sekene, who work as Plastics Technicians at Pact
Group in East Tamaki, Auckland, where robotics and automated machinery
are part of everyday production.
Josh, Plastics NZ’s 2026 Plastics Learner of the Year, says he
quickly recognised a connection between the gaming he enjoyed growing up
and the work he was learning to do. “I used to play a lot of
video games when I was younger. I kind of related that to my job. Just
fine-tuning these machines and setting them up, I really felt like I
liked doing that kind of thing.”
Josh describes himself as a class clown who never felt particularly at
home in the classroom. Through his apprenticeship, however, he
discovered an aptitude for robotics and automation and has since created
operating guides for new robotic systems to help colleagues learn the
technology.
Kevin says that willingness to engage with unfamiliar technology is
something Competenz is seeing more widely. “When you put a
new piece of equipment into a factory, or you’re working on
something that’s very, very technical, they’ll step forward
and step into the technology. Josh has helped write ‘how to’
guides in standard operating procedure manuals, supporting his team to
learn new machines.”
And the crossover between gaming and modern trades isn’t
confined to Gen Z or millennials.
At Auckland advanced manufacturer Buckley Systems, which produces
electromagnets used in particle accelerator technology, 51-year-old
Competenz learner Maika McMath says gaming sparked his fascination with
technology, led him to build his own computers and ultimately helped
steer him into advanced manufacturing. He sees strong parallels between
assembling a gaming PC and assembling the complex electromagnets he
works with today.
Similar stories are emerging from across the varying industry sectors
Competenz supports. Forestry apprentices operate sophisticated
harvesting machinery using joystick controls, refrigeration
technicians work with increasingly digital systems, while signmakers and
manufacturers are adopting automation, AI and advanced technology.
Kevin says one of the challenges is ensuring young people know these
career options exist.
From 2029, nine new industry-led subjects are planned for Years 12 and
13, including Next-Gen Manufacturing, Engineering Technology and Applied
Intelligent Systems, giving students greater exposure to vocational and
technology-based career pathways while still at school.
Source & image credit: Competenz

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