Virtual reality adds another tool to forestry training kit
Friday 1 Nov 2024
A training program where new forestry recruits learn to make crucial thinning decisions
through immersive virtual reality simulations of forests could be just around the corner.
And the technology to get us there could also be used for training across the forestry
processing chain and to refresh experienced workers’ skills.
Scion recently developed an interactive, 3D virtual reality training tool to supplement forestry
worker training on-site. The prototype has caught the attention of industry players who are
exploring how it can be customised to depict their own forests. Trainees who put on the
virtual reality headset find themselves in the middle of a computer-generated model reflecting a
realistic production forest in New Zealand. The trees are based on physiological-based models
of Pinus radiata (Radiata Pine).
Scion developed the tool as part of the Virtual Thinning project funded
by Forest Growers Research’s Precision Silviculture Programme. Scion portfolio
leader Grant Evans says the tool combines science, technology, and
gamification. “We’re using fundamental science – what we know about the
physiology of the trees – with VR technology and gamification, which is making it more
engaging,” he says. “This simulation is based on real-world attributes, and
we’re able to generate scenarios that really enhance first stage training or decision-making."
Using the tool also makes training logistically easier given travel is not needed, and mistakes
made in virtual reality aren't reflected in real forestry blocks. A trainer watching on screen
can guide the trainee. “VR has been around a long time in entertainment. Now people
have started to see the real applications,” Evans says.
Options for the tool are limitless. “Levels” can be created to make choosing which
tree to thin easier or harder. Variables can be changed to adjust stocking rate, tree species
and age. There are decades of tree bioinformatics available to draw on and more than 70
potential variables. The current focus is on variables that impact log quality and forest value
such as sweep, branching and broken tops.
Evans says industry leaders engaging with the initial prototype have already identified further
applications and extensions, such as connecting it to other software like geographic information
system operator ArcGIS.
Scion forest management scientist Lania Holt says Scion is now working with industry to
ensure the tool can reflect their forests. “Companies are looking for
realistic scenarios. Ultimately, where they want to go is to take the prototype and combine
assets with industry in a way that depicts the forest based on their data.”
Scion is working to customise the tool for forestry company Rayonier-Matariki Forests, who are
responsible for more than 110,000 hectares of forest nationwide. “I’m hugely
impressed,” says Rayonier-Matariki Forests Quality Manager Fraser Field, who is part of
the development testing team. “I immediately fell into training mode when I tested the
tool.”
Last year Rayonier built its own VR process for entry-level workers, but Field says this is
“a huge step forward. We will be able to build a virtual forest with sizes, features, and
characteristics specific to our own conditions. We will modify and improve our training
practices now to incorporate Scion’s VR, including training for NZQA unit standards. I
have lots of ideas now about how to extend the use of this tool in training.”